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MooseFullTilt

8
Posts
3
Following
A member registered Jul 17, 2022

Recent community posts

Presentation was awesome! I really the cutscene and characters you met along the way. The core mechanic was fun as well.

Amazing! Everything from the gameplay to the graphics were immaculate for a 48 hour jam game! Reminded me a lot of one of my favorite flash games Bloxorz!

Great game! Simple and fun! I have it bookmarked and will come back to it when I want some more practice subtracting numbers from 7 :) Lord knows I have trouble with it.

Kinda bonkers that this was made in 48 hours! I am very impressed with the mechanics and the visual. I absolutely plan on playing this game more as I want to develop my skills.

Really fun game! I had never played the board game before and it was easy to pick up and play! Strategy was easy to understand but took some thinking to implement.

I loved this game! I really like your outlook of making it challenging since there was really only a minute of content, but boy did I play that minute over and over. I can absolutely see myself clicking and buying a game like this on steam with a bit more content and audio added. I am impressed with how polished it felt.

I really , really liked this game. I think the visuals were good (I am a suckers for those kinds of post-processing effects) and I REALLY like the concept of the negative random powerup linking into the gambling addiction theme. I liked where the lore was going for as long as I was able to play the game and the level design and difficulty seemed like they were about to pick up and be really fun.

But I got stuck. Quite a few levels in I couldn't complete the level with the high gravity upgrade and there was nothing around to kill my character, so I was just kinda stuck. I tried to restart but it put me back at the main menu and I just wasn't willing to play it all again to see if it was just luck that stopped me from being able to continue. Still extremely fun but that one issue stopped my enjoyment sadly.

Really enjoyed the game! The battling system was easy to pick up and the art was really well done! I am not good at auto battlers and only failed once (before I got the weakness system down). Some music would have been nice and some new mechanics I haven't seen in other auto battlers would be cool as well, but the game that you have produced is very impressive for 48 hours!

One thing to note: it is hard to tell what you need to build when you are facing an enemy with 0 health because their portrait (including the colors of their pieces) is grayed out.